Human head-based modeled and rendered in real-time through Unreal Engine. I used the head as a test for an upcoming short film.
I used oxygen Maya to do the facial hair and hair. I was experimenting with the skin materials in unreal engine as well.
I made a version utilizing metah human to do a facial motion capture animation as well.
I was going to use it to make a short-film.
Please see
Michael
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It was an incredible experience working together with the project managers and directors to create these props and backgrounds. I was in charge of modeling and texturing all of the background assets including the cliffs at the back and all models in front. I am very proud of the outcome of the props and background for this game video trailer.